Dungeons & Drogans: Session XXX - Part 1

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Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice--just genuine gaming entertainment.

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Session XXX - Part 1 Summary:

With Dave and Stephen away, Doug agrees to control Rekoj and John agrees to control Autumn.

The Drogans rest in order to recuperate from their battle with the slime, then delve back into the heart of Shadowfell Keep.

They head south, down the corridors of the first level, crossing over the corpses of zombies and eventually the remains of skeletons in the wide chamber lined with sarcophagi.

To the east, the passage opens up into a wider chamber. Double doors lie to the east.
Silvery white light from above suffuses the area, and two altars to Bahamut, the Platinum dragon, can be found in here.

Zook, recognizing the depiction of the Lawful Good deity, wonders why he would be in Shadowfell Keep.

Coltaine recalls that the keep was meant to protect a rift from another plane of existence, presuming there were good people living here to ward off evil.

The Drogans open the double doors to reveal a crypt, at the far end of which is a raised dais which holds a single coffin.

Carved on the lid of the coffin is a warrior in plate armor with a sword laid across his chest, the point toward his feet.

The Drogans take turns inspecting the coffin for traps, finding none--until Rekoj thinks the sword is a trap, and pushes it.

As he does so, the heavy coffin lid explodes in a flurry of dust. A humanoid skeleton girded in plate armor emerges from the cloud. Its breastplate is emblazed with a dragon's head, and it holds aloft a longsword.

It croaks: "The rift must never be reopened. State your intentions, or prepare to die!"

The group is tasked with its first skill challenge: to convince the skeletal knight that they have noble intentions.

Rekoj wins initiative and is first to plead his case to the skeleton--employing a Diplomacy check. Nick begs Doug not to let Rekoj do any talking, his 4 charisma a massive liability.

But against all odds, Rekoj succeeds on his diplomacy check.

The knight then turns to Coltaine. "I am sworn to defend this keep against interlopers. What brings you here?"

Coltaine convinces the knight that his goals coincide with his.

The knight turns to Zook.

Zook tries to bluff the knight, saying that he's too tiny to be considered any kind of threat, but the knight growls and says, "Lies."

The skeleton turns to Autumn. She tries to convince him that her intentions are noble, but no one believes her.

Two failures; one more fails the challenge.

The knight turns to Win'tyr.

Win'tyr says he's here to find his cousin.

"A selfish motive," replies the knight. He addresses the group. "Your claims ring false. Defend yourselves!"

Nick posits the idea of having Coltaine leave and bar the door with his halberd so that the others can't escape.

With tears streaming down his face, heartbroken at having to fight this noble skeleton, Rekoj attacks.

"Villains," says the knight, "you shall perish at my blade."

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Disclaimer:
Intro music is a 20 second clip taken from Transformers: The Score - Arrival To Earth, composed by Steve Jablonsky, used under the Fair Use provisions of international law for the transformative purpose of parody. Dungeons & Drogans is in no way associated with or endorsed by Steve Jablonsky or Warner Bros. Records.







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