Dust: An Elysian Tail #17

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More on Dust: An Elysian Tail
Find it on Steam here- http://store.steampowered.com/app/236...
Soundtrack here- http://hyperduck.bandcamp.com/album/dust-an-elysian-tail-original-soundtrack

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Dust: An Elysian Tail is an action role-playing video game developed by independent designer Dean Dodrill and published by Microsoft Studios. It was released on the Xbox Live Arcade on August 15, 2012, and it was subsequently released for Microsoft Windows on Steam on May 24, 2013.

Dust takes place in the world of Falana, inhabited by anthropomorphic animals. Gameplay is presented on a 2D side-scrolling plane. The player controls the titular main character, Dust, as he tries to remember his past. Dust wields a sentient sword, the Blade of Ahrah, as his main weapon. Fidget, the sword's guardian, acts as a companion for Dust and can shoot projectiles.

As the player travels the world, they can acquire power-ups that permanently alter gameplay, such as the ability to double jump or climb to previously unreachable areas. Incorporating elements of role-playing games, Dust can gain experience points by defeating enemies, and in turn may level up. These can be used to raise various attributes, such as health, strength or magic. Non-playable characters can be interacted with throughout the game's world to sell items or receive quests.
Development

Aside from voice acting, soundtrack, and parts of the story, Dust was designed and programmed entirely by Dodrill. A self-taught illustrator, he had previously done artwork and cinematics on Epic Games' Jazz Jackrabbit 2, and was in the process of creating an independent animated film, Elysian Tail. He assumed it would take three months to complete the game; it actually took over three-and-a-half years. He originally envisioned an 8-bit-style platformer for the game, similar to earlier entries in the Castlevania series. Inspirations for the final game came from such titles as Metroid, Golden Axe, and Ys I & II, which Dodrill cites as his favorite games.

The game was originally targeted for the Xbox 360 Indie Games channel, but upon winning the 2009 Microsoft Dream.Build.Play Challenge, it was awarded a contract for an Xbox Live Arcade release. Dust: An Elysian Tail was originally expected to be released in late 2011, but was later delayed until summer 2012.

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