DVDO Ultra test 480i@60/ reduced hor-rez/frame rendered/object based anti aliasing(?)

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Published on ● Video Link: https://www.youtube.com/watch?v=9qdKPSFQAz0



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Duration: 18:05
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Works pretty much flawlessly, there isn't barely shaking on the counters and menus in movement (compared to say Wild Arms 3) everything looks very sharp with no motion blur and no deinterlacing artifacts (none they you'd see with a naked eye).
The game runs mostly at 60 frames with 2 exceptions: combination attacks and world map ( not shown in the video but it works just as well).
This Processor handles reduced horizontal resolution fantastically (Allot of devices will add weird image distortion if the game runs at 512x448 as oppose to 640 on 448). As for: "how do I know this game runs at reduced horizontal resolution?" I use GSM/xploder to get all the dirt on all of those games.
This game also works with GSM and I must say there isn't as much difference as you'd expect. Of course the GSM 480p is flawless (cause there isnt any processing and the image is shown as full frames as oppose to odd and even fields) but this doesn't fall far behind. It certainly is great for those PS2 games that crash with GSM (or if you're a prude don't want to do any cheatery stuff with your 15 year old gaming system).
I THINK this game uses object based anti aliasing or at least some manner of filtering around the characters cause there are no jaggies on them or at least not as much as in most PS2 RPG's that ran at 60 frames (all 5 of them). I don't have any way to confirm that tho.







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