Dwarf Fortress - Tarn Adams Interview, Steam edition and Dwarven Psychology (October 2020)
Dwarf Fortress - Tarn Adams Interview, Steam edition and Dwarven Psychology (October 2020)
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Previous interview: https://youtu.be/9xsv9JQ3X5w
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0:00 Introduction
0:47 Catching up, October & insulation
2:44 Who works on the Steam version? Kitfox & their involvement.
7:35 In-game references to obsolete features
9:33 Accessibility
11:49 Text scaling and the UI in the Steam release
11:44 StA:GoBCII:DF, makovers, continuity and betraying old fans
17:44 Plans for the other modes' UI, keybindings, comparisons
22:23 Plans for the audio
23:54 DF intro โ๏ธ๐ฑ
26:08 Major obstacles in the development?
28:20 Steam Link support?
29:17 Modding & Steam workshop support?
30:10 Moon in the UI and related plans
32:06 Other races, migration, plus-size fashion and workshops
33:43 Representing entity size in the Steam release
35:15 ๐ Scamps' laptop
35:41 Smooth scrolling, rendering and Curses
38:08 Changes to the UI in "classic" DF?
39:55 Challenges of developing the two versions in parallel
41:24 ๐ Expanding the portfolio & plans for future
44:05 Game soundtrack
45:35 Natural disasters, map changes
47:44 Family heirlooms
48:54 Moods & memory promotions and coasters (๐ฎ๐ถ๐) ๐
51:56 Migrants & handling of the dwarves' memory (๐ฎ๐ถ๐)
53:01 Mechanics of the desensitization (๐ฎ๐ถ๐)
55:20 Hidden stressors for dwarves, more on moods (๐ฎ๐ถ๐) ๐
1:04:09 Giants, clothing & culture
1:06:33 Expanding the machinery
1:08:10 Noble titles
1:09:18 Favorite artifact from DCSS & roguelikes ๐
1:12:45 The games toads play
1:15:20 Release date? Progress
1:18:34 Outro
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