Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Pre-release Update 14 - Casual

Channel:
Subscribers:
1,370
Published on ● Video Link: https://www.youtube.com/watch?v=6pS0ouqhMTg



Dying Light 2
Game:
Category:
Vlog
Duration: 14:34
253 views
12


This is a quick video showing the upcoming features in IALR 1.0. The official release has been delayed until after the major Techland update this month, whenever that may happen.

Here is a list of a few of the most important features from this update:
Update 14:
- Improved Human combat, more dangerous interactions and knowledge base for
- Rebalanced Human AI to support retreat and climbing system
- Human AI now run around the city and climb
- Better human reactions to zombies, dodging, and survival, gives them a fighting chance vs. Zombies.
- HumanAI will now scale multiple floors of buildings to fire down on enemies.
- Reduced rainy and stormy weather probability.
- Continued weapon balancing
- Reduced NPC chatter more than previous reduction
- Improved AI damages versus zombies
- Biters now move around the city when they don't detect a target

Update 1 - 12:
Updates to I Am Legion - Reborn Pre-release 1.0
Updates since IALR Pre-release rolling updates:
- Fix for stamina drain
- Improved runners
- Fix for Banshee glitch
- Fix for Biter glitch
- Fixed the spawn code! Actually found why people are sometimes seeing different special zombies scattered throughout the city and now howlers should be fixed for all areas.
- !!Removed!! the glitched howler? Please let me know if this killed him dead.
- Added back demolishers to night spawn exterior lists
- Added a Romero edition of the mod which features "Walking Dead"styled zombies that slowly shuffle around the map towards you and then attack when close enough to strike.
- Fixed Goons running around the map randomly
- Fixed Banshee's running away, disabled hunting mod for now to continue to develop code.
- Weather system
- New weather events unique to IAL
- Dynamic lighting and sun rays
- Darker nights and interiors
- Reduced saturation of color in the world without effecting GUIs
- Improved bowmen
- Removed Spitter footprints
- Fixes for Volatile code to improve stalking and hunting at night
- Fixes for a glitch with the Banshee
- Fixes for zombies not spawning with explosions
- Fixes for special zombies not spawning with Chase start
- Added bowmen dodge, step back, fire while moving
- Continued work on weather system to decrease fog brightness at night.
- Fix for crash, audio glitching
- Fix for spawn pools in metro and a few other locations
- Improved AI Pool for Lore based Bandits and Renegades at day
- Added Mini Chases to Volatiles, if spotted at night they will call other volatiles towards your location (NOT A FULL CHASE EVENT)
- Fixed Arrow swap
- Fixed day spawn glitches with Specials
- Fixed daytime running Volatiles
- Responsive AI, AI will now attack zombies and don't have to wait to be attacked
- Restore Immunity Timer
- Bowmen now added to Survivors and Bandit class
- Bowmen dodge and are more aggressive
- Fix for patrolling Volatiles, they now actually explore again at night
- Better balanced FOV for humans, hearing system
- Removed a large amount of chatter from AI, they will no longer constantly speak (as much).
- Fix for a crash reported by discord community.
- Added logic for more interactions on rooftops, let me know how this goes
- Reduced sighting possibilities for Volatile and virals
- Fix for Hydrant explosions blasting NPC's into space randomly
- Fix added for config crash (Arrow penetration)
- Rebalanced loot system, less loot overall with higher chance at empty
- Lowered $$$ loot amounts and most valuable loot amounts
- Lowered Tokens received by Biters and special infected
- You're more likely to get glands with different types of special infected: Screamers and Demolishers have the highest chance.
- Early stage - Unique Medkits, Lockpicks, Molotovs, Remote Explosives, Shotgun, Grenades
- Improved Human combat, more dangerous interactions and knowledge base for HumanAI.
- AI will now switch between bows and melee weapons based on distance to the enemy (sometimes glitches)
- Weapon offset can sometimes be seen when a bowmen also uses a melee weapon, I'm currently investigating.
- Humans now group together and explore together, they investigate nearby threats and will stack up to take on enemies.
- Sometimes zombies are still not detected right away
- Bowmen now climb on objects and buildings to get a better line of sight on enemies
- this can sometimes cause them to fall off ledges, still working on edge detection
- Improved UV detection for special infected, should help with new chase system
- larger special infected not affected by UV but I've tried to make them walk off after a period of time.
- Fix for chrome effect on Fog, Rain, and storm weathers.

Head over to the Nexus and grab the mod!
https://www.nexusmods.com/dyinglight2/mods/46

Come join the community on the I Am Legion Discord channel to find out more.
https://discord.gg/C3w25vM2

If you want to contribute or be a part of the support group for the mod head over to:
https://www.patreon.com/IAmLegion4DyingLight




Other Videos By DocOnHoliday


2022-06-06I Am Legion Reborn - DL2 - 1.0c Hotfix development
2022-05-20Let's Play - I Am Legion 1.0 - DL2 - Intro
2022-05-15Dying Light 2 - I Am Legion Reborn Mod - 1.0 -Survivor Summary
2022-05-15Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Ultimate Summary
2022-05-15I Am Legion Reborn Mod - 1.0 - Thank you!
2022-05-15Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Human Combat
2022-05-01Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Pre-release Update 16 - Ultimate
2022-05-01I Am Legion Reborn - 1.0 Ongoing Development/Gameplay feature - Dying Light 2
2022-04-30I Am Legion Reborn - 1.0 Ongoing Development/Gameplay feature - Dying Light 2
2022-04-21Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Pre-release Update 14 - Ultimate
2022-04-21Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Pre-release Update 14 - Casual
2022-04-17I Am Legion Reborn - 1.0 Ongoing Development/Gameplay feature - Dying Light 2
2022-04-13I Am Legion Reborn - 1.0 Ongoing Development/Gameplay feature - Dying Light 2
2022-04-13Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Pre-release Update 13 - HumanAI
2022-04-09I Am Legion Reborn - 1.0 Ongoing Development/Gameplay feature - Dying Light 2
2022-04-06Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Pre-release Gameplay Update
2022-04-03Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Pre-release Gameplay Teaser 3
2022-04-03I Am Legion Reborn - 1.0 Ongoing Development/Gameplay feature - Dying Light 2
2022-04-03I Am Legion Reborn - 1.0 Ongoing Development/Gameplay feature - Dying Light 2
2022-04-02I Am Legion Reborn - 1.0 Ongoing Development/Gameplay feature - Dying Light 2
2022-03-31Dying Light 2 - I Am Legion Reborn Mod - 1.0 - Pre-release Gameplay Teaser 2



Tags:
Dying Light
Dying Light 2 Physics
Dying Light 2
Mods
Dying Light 2 Mods
DL2 Mods
Intense
Insane
difficult
hard
I am legion



Other Statistics

Dying Light 2 Statistics For DocOnHoliday

Currently, DocOnHoliday has 227,855 views for Dying Light 2 across 156 videos. There's over 6 days worth of watchable video for Dying Light 2 published on his channel, roughly 50.56% of the content that DocOnHoliday has uploaded to YouTube.