Dying Light Campaign Gameplay Walkthrough Part 13 - Back To School - SIBLINGS

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Dying Light
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Dying Light Campaign Gameplay Walkthrough Part 13 includes the Mission: SIBLINGS and both Commentary and a Review of the game and the story on HD 1080p and Max Graphics Settings. This Dying Light Gameplay Walkthrough is a Complete and Full Playthrough of the entire game with all Cutscenes and the Ending.
Available on PC, PlayStation 4, and Xbox One.

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Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their nests to feed. You will need to make use of all your skills and any available means to survive till dawn.

Story:
In the quarantined city of Harran, survivors of an outbreak fight to survive against a growing horde of undead known as "the Infected". The city, broken up into at least two factions' --- Runners and Bandits --- scramble to take what they can in name of their own groups survival when Kyle Crane, an "undercover operative", enters the infected zone and lands in the middle of their conflict.

Gameplay:
Players travel through an expansive, open-world, urban environment scavenging for supplies, and crafting weapons. During the night, the infected become more active and dangerous. New enemies are also introduced at night, challenging the player to survive, introducing the new playing aspect of "The Hunter, becoming The Hunted".

Dying Light is a zombie-apocalypse-themed game set in an open world similar to South American slums and cities. Players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on freerunning mechanics. Players also can customize the four characters in the game.

Combat in the game is predominantly melee-based, the majority of fighting using melee weapons. More than hundred weapons that can be used and players are have the option to craft new weapons.

Dying Light contains a dynamic day and night cycle. During the day, the player has to go out and scavenge for supplies to send back to the safe zones. They can also set up traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible, allowing the player to simply make their way past them, but their danger grows in numbers.

During the night, the infected transform into something much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They gain the ability to sprint after the player and have increased damage, as well as the ability to jump and climb buildings like the player. In order for the player to avoid contact, they need to use their "Night Sense" to locate zombies in the dark to stay out of their way. If spotted and trying to escape their pursuers, the player can use distractions and traps to lower their numbers. Players can use sound to lure the zombies.


Multiplayer:
Online multiplayer has been announced for up to 4 players in the co-op mode. It has also been confirmed that the game will offer asymmetrical multiplayer. There will be a pre-order exclusive game mode known as "Be the Zombie" that will allow the player to play as a zombie and join other players' worlds. At EGX 2014, lead game designer Maciej Binkowski, revealed that there will be challenges throughout the world for players to engage in for experience. Two challenges were showcased with one being a fight to kill as many zombies as possible and the other being a race to an airdrop. On October 1, 2014, Techland announced that there will be over 50 hours of gameplay.




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