Dying Light: The Beast — Part 3: The Monsters
Techland is thrilled to share the third chapter in their road to Dying Light: The Beast launch - a short new trailer where Kyle Crane embraces the Beast within to face the horrors of the night.
Read More: https://aggrogamer.com/article/12264/The-Monsters-Are-Pushing-Us-All-Back-In-Dying-Light-The-Beast
And speaking of deadly, zombies have always been at the heart of Dying Light. With Dying Light: The Beast, Techland wanted to push them further than ever before - not only visually, but also in how they behave, react, and sound. They are the backbone of the experience, and they dedicated enormous effort to making them unsettling, believable, and unforgettable.
How did they take them to the next level compared to the previous Dying Light games?
● Authentic Look & Behaviour - Zombies have been overhauled to feel more realistic and unsettling, with a stronger sense of their former humanity and a more terrifying presence
● Immersive Zombie Sounds - Growls, shrieks, and movements now convey raw, desperate intensity, emphasizing the horror of the infected
● Evolved Volatiles - Their movement, obstacle navigation, and pack coordination were redesigned to feel more threatening and unpredictable
● Reactive Combat & Physics - highly aggressive zombie behaviours, instant counters, short cooldowns, making encounters intense
#DyingLight #TheBeast #DyingLight2
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