Dynamic Heavy Breathing When Running | Exhaustion Based SFX | Part 1 - Unreal Engine 4 Tutorial

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Hey guys, in today's video, I'm going to be showing you how to create a dynamic heavy breathing system when running, so the longer you are running for, the more out of breath the player will be. The SFX will change dependant on how exhausted the player's character is.

Light Breathing SFX: https://www.youtube.com/watch?v=0ocPNU869hE
Medium Breathing SFX: https://www.youtube.com/watch?v=e9szkZ4tWXY
Heavy Breathing SFX: https://www.youtube.com/watch?v=3KoetB59Rac
Recovering Breath SFX: https://www.youtube.com/watch?v=uBLFinEEyy8
Audio Trimmer Website: https://mp3cut.net/

Part 2: https://youtu.be/q5Z_OVGa68o

#Ue4 #UnrealEngine4 #Ue4Tutorial
___________________________________________________________________________
00:00 - Intro
00:34 - Overview
01:27 - Importing And Looking At SFX
02:17 - Sprinting
03:33 - Draining Energy
05:56 - Play Breathing SFX
08:11 - Determine Which SFX To Play
14:46 - Outro
___________________________________________________________________________
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