Dynamic Heavy Breathing When Running | Exhaustion Based SFX | Part 2 - Unreal Engine 4 Tutorial
Hey guys, in today's video, I'm going to be showing you how to create a dynamic heavy breathing system when running, so the longer you are running for, the more out of breath the player will be. The SFX will change dependant on how exhausted the player's character is.
Part 1: https://youtu.be/aSf63vyK7Aw
#Ue4 #UnrealEngine4 #Ue4Tutorial
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00:00 - Intro
00:33 - Getting The SFX Durations
00:55 - Looping The SFX
10:06 - First Play Test
11:33 - Final Overview
12:05 - Outro
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