Dynamic Motion or Damage Control? The Cost of Not Owning the Narrative

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The First Descendant has found itself being noticed less and less for the quality of the game and more for the games "assets". Instead of focusing the conversations around the game-play, they have allowed the community and media to shift the scope of conversations more and more around the characters looks. In this video, I dive into how the developers' silence and lack of narrative control allowed media and players to frame the game as a "gooner" game.

By not clearly defining their intentions, Nexon left space for others to define it for them. Now, with decisions like avoiding terms like "jiggle physics" in favor of "dynamic motion," it feels like they are trying to correct this situation. But could they have avoided this by speaking up earlier in the first place?

Let’s talk about the cost of silence, the importance of owning your narrative, and what The First Descendant can learn from this going forward.

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