Dyson Sphere Program - Zen 028, Antimatter and Dyson Sphere Progress

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Published on ● Video Link: https://www.youtube.com/watch?v=U17GV-vsUlQ



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Been experimenting with narrower builds, since (IMO) there's little point to filling an ILS/PLS at a hundred-plus items a second. Having a build with nothing going on for 99.9+% of the time is a waste.

Filled in the second shell around the sun, it's now absorbing solar sails. Surprised to see that it'll require over 6 million sails. Interesting. Doubled the number of rockets from 3/sec to 6/sec so that it builds in less-than forever.

FPS taking a hit (19!) from the sheer amount of stuff going on in the system. This despite running at a lower resolution. I hope that the developers make a serious optimization pass, the way it's going only those with God's gaming rig will have a hope of playing against the Dark Fog when the combat update comes out.

Added another band of ray receivers on the planet inside the dyson spheres - want masses of critical photons for antimatter. Set three of the ILS's to hold 20k critical photons each.

Back to the sphere-builder planet (my aim was way off) and set up for antimatter fuel rods, my first time ever. First impression: pathetic for the amount of effort to make the things. Oh well, at least they'll fuel the mecha a bit more.

I made several mistakes with my narrow builds. They'll get fixed eventually. Should probably re-make them with Mk III everything rather than Mk II.







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