Dyson Sphere Program - Zen 036, A New Sphere and Tips

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Published on ● Video Link: https://www.youtube.com/watch?v=PXh_q_yGmsA



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Voice is not too bad with this one, a bit faint at times. Eventually I'll get the settings consistent. (I swear that OBS hates me.)

We start by looking at the completed twin spiral spheres in our Jumpstart system, then head to the new sphere we are creating.

Passing mention for some QOL mods we're using: one hides my real name (thank you Steam for being incredibly insecure). One shows how many veins are on a planet and how many are tapped. Another pair (CruiseAssist and AutoPilot) get us from A to B easily, without having to constantly aim at our target and etc.

It is worth putting in our blueprints how much input is required. This lets us quickly check how many of other blueprints are needed to support things. For example: our energetic graphite smelter creates 20/sec, and our graphene refineries use 16/sec. That means that 5 energetic graphite smelters can support 5 graphene refinieries, with some left over. Having an overproduction is good: just-in-time is really only feasible if we are chaining production facilities together with belts.

A false-start puts us on our Plane Filters planet, eventually we get to the planet where we started to go big: originally it was small-time refining, now it's a powerhouse that creates 50-60 solar sails a second and shoots 30-40 a second at the Dyson Sphere we are building.

Eventually we'll get all our stars with their own spheres. From that point, going to a new star will involve:

* Go to innermost planet
* Lay down a hub that receives small carrier rockets and antimatter fuel rods
* Power the base with Artificial Suns while constructing the frame of the sphere

Once the frame is big enough we no longer need the antimatter. As the shell fills in we can power everything on all planets from the Dyson Sphere and tap all the resources, everywhere.