E1m8b.wad new John Romero map played with glide render

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Published on ● Video Link: https://www.youtube.com/watch?v=VEc-SwisjMI



Duration: 24:02
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Here's a lets play on the newest John Romero map :D
This time, I'm running it on Windows 98, using the doom legacy port, because it's the only port that supports glide render (and it's quite old too).
Also, isntead of using the wavetable, this time I'm using the FM Synth (it's not opl3 but yes ESFM, because I think there's no way to enable opl3 on Windows with that card, only in ms-dos)
NOTE: Playing without hearing the game is kinda sad :(

Machine:
-AMD K6-III+ 400MHz
-1MB L3 Cache
-128MB SDRAM
-AGP VOODOO 3 3000
-Maxi Sound Game Theater 64 (ISA) (4MB wavetable) (FM SYNTH )
-Windows 98SE

Game notes:
-Port: Doom Legacy 1.32
-ESFM music mode
-640x480 resolution
-Dynamic Lights: on
-3D models: off
-Coronas: on

Recording Tool: EasyCap (Yuck, but it's what I have for now :( )
-Recorded at 25FPS (Pal limitation, Ntsc recording doesn't work and the svideo plug neither work ;--; )

OBS: I think I should have overclocked my processor from 400 to 500MHz so the boss battle would be less laggy