Zandronum/Gzdoom raytracing shadows concept project
Channel:
Subscribers:
327
Published on ● Video Link: https://www.youtube.com/watch?v=Iie9pMPmTho
This is a prototype Project for testing the idea of raytracing shadows over doom engine.
(This is not vavoom and will not work with software render.
The main idea of this Project is to try something similar to raytracing, but instead of tracing "rays" from the light source, you trace the rays all over the map, check if each part of the map can see the light source, if the specific map point cannot see the light source, then it'll Spawn shadows around it...
This Project is resource heavy, and caused the gpu to glitch at the end of the vídeo (that's why at the end of the vídeo there were no shadows)