Early Giant Trampoline - testing - That did not work well

Published on ● Video Link: https://www.youtube.com/watch?v=NLUTcexFJZ4



Duration: 1:50
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Pre-Compression for the beams, I was explaining but the mic did not record what I was saying... Again...
Pre-compression at 1.0 is equal
0.9 or less is more stretch
1.1 or more is more slack
I was looking for the best beam spring to pre-compression to give the best bounce. This was not even worth spawning a car to test.
Beam Spring being how much the beams can stretch. A very low number would behave like spandex, where a very high number would be like steel.
Beam Deform is how much a beam can bend or stretch before its permanently deformed. setting this to "FLT_MAX" it will not deform but will still stretch.
Beam Strength is how much force before the triangles or beams break. And again "FLT_MAX" it will not.
Damping is how much energy is absorbed before the springs are affected. Think of that is a +10 shield absorbing 10% of a hit before you take damage. But not using that math of course. At least that is how I understand it.