EARTHBOUND #SNES EMULATOR ON THE #WII - GAMEPLAY PART 1 - #BEGINNINGS #E24GC - FIRST 90 MINS

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Published on ● Video Link: https://www.youtube.com/watch?v=qwhcVMXP64w



Game:
Earthbound (1994)
Category:
Review
Duration: 2:06:06
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EarthBound[a] is a role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness and his party of four, Paula, Jeff and Poo, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas.

Themed around an idiosyncratic portrayal of Americana and Western culture, EarthBound subverted popular role-playing game traditions by featuring a real world setting while parodying numerous staples of the genre. Itoi wanted the game to reach non-gamers with its intentionally goofy tone; for example, the player uses items such as the Pencil Eraser to remove pencil statues, experiences in-game hallucinations, and battles piles of vomit, taxi cabs, and walking nooses. For its American release, the game was marketed with a $2 million promotional campaign that sardonically proclaimed "this game stinks". Additionally, the game's puns and humor were reworked by localizer Marcus Lindblom, and the title was changed from Mother 2 to avoid confusion about what it was a sequel to.

Initial reviewers had little praise for EarthBound in the United States, where it sold half as many copies as in Japan. Journalists attributed this to a combination of its simple graphics, satirical marketing campaign, and a lack of market interest in the genre. However, in ensuing years, a dedicated fan community spawned which advocated for the series' recognition. Starting with the first installment in 1999, Ness has appeared as a playable character in each entry of the Super Smash Bros. series, which helped popularize EarthBound. By the 2000s, the game had become regarded as a "sacred cow amongst gaming's cognoscenti", with multiple reader polls and critics naming it one of the greatest video games of all time. It was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006. In 2013, EarthBound was given a worldwide release on the Wii U Virtual Console following years of fan lobbying, marking its debut in territories such as Europe and Australia.


EarthBound features many traditional role-playing game elements: the player controls a party of characters who travel through the game's two-dimensional world composed of villages, cities, caves, and dungeons. Along the way, the player fights battles against enemies and the party receives experience points for victories.[4] If enough experience points are acquired, a character's level will increase. This pseudo-randomly increases the character's attributes, such as offense, defense, and the maximum hit points (HP) and psychic points (PP) of each character.

Unlike its predecessor, EarthBound does not use random encounters. When physical contact occurs between a character and an enemy, the screen dissolves into battle mode. In combat, characters and enemies possess a certain amount of HP. Blows to an enemy reduce the amount of HP. Once an enemy's HP reaches zero, that enemy is defeated. If a specific type of enemy is defeated, there is a chance that the character will receive an item after the battle. In battle, the player is allowed to choose specific actions for their characters. These actions can include attacking, healing, spying (reveals enemy weakness/strengths), mirroring (emulate a specific enemy), and running away. Characters can also use special PSI attacks that require PP. Once each character is assigned a command, the characters and enemies perform their actions in a set order, determined by character speed. Whenever a character receives damage, the HP box gradually "rolls" down, similar to an odometer. This allows players an opportunity to heal the character or win the battle before the counter hits zero, after which the character is knocked unconscious. If all characters are rendered unconscious, the game transitions to an endgame screen, asking if the player wants to continue. An affirmative response brings Ness, conscious, back to the last telephone he saved from, with half the money on his person at the time of his defeat, and with other party members showing as still unconscious. Because battles are not random, tactical advantages can be gained. If the player physically contacts an enemy from behind (indicated by a translucent green swirl which fills the screen), the player is given a first-strike priority. However, this also applies to enemies, who can also engage the party from behind (in this case, the swirl is red). Neutral priority is indicated by a black swirl. Unlike other RPGs, the enemies are not killed, but only "made tame" (with the exception of Giygas). Additionally, as Ness and his friends become stronger, battles with weaker enemies are eventually won automatically, forgoing the battle sequence, and weaker monsters will begin to flee from Ness and his friends rather than chase them.[4]







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Earthbound Statistics For E24 Gaming Channel

Currently, E24 Gaming Channel has 13 views for Earthbound across 1 video. Earthbound has approximately 2 hours of watchable video on his channel, less than 0.23% of the total video content that E24 Gaming Channel has uploaded to YouTube.