ECO just put out a game update 9.2 with elevators, silos, shared residency gameplay, crafting changes, ecosystem changes, and a host of other ECO Game modifications. I review the latest ECO game news and features. The government and economic systems also expanded to accommodate the changes, and the open sandbox builder aspect of the game is just the beginning for the ecological and very collaborative ECO game. Many of the changes will alter how players approach ECO gameplay, and may influence skill specialty choices, and how to get skill points! And if you thought ECO didn't have much in the way of an ecological challenge? ...then you'll also be surprised with a threatening sea level!
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