Efficient Interior Loading with Doors in UE5 Unreal Engine 5: Part 1 - Using Data Layers
In this video, I begin a mini-series on creating optimized doors in Unreal Engine 5, a technique often used in games to load and remove interiors from memory efficiently. In part 1, I focus on setting up these doors using data layers, laying the groundwork for a highly optimized game. This series is perfect for anyone looking to enhance performance and create dynamic level loading.
๐น My Links:
๐ https://linktr.ee/d3kryption
๐น My Setup:
๐ OS: Manjaro Linux
๐ CPU: Intel Core i7-4790K @ 4.00GHz
๐ GPU: Nvidia GeForce RTX 3090 24GB
๐ RAM: 16GB
๐ Headphones: Audio Technica ATH-M50X
๐ Mic: Audio Technica AT2020
๐ DAC: Behringer UMC22
๐ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
๐ Mouse: Logitech G403
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๐น Chapters:
0:00 - Intro
00:11 - Data layers
3:41 - Existing door
4:44 - Data layer creation
13:26 - Loading data layer
17:35 - First test
18:38 - Data layer instance
20:36 - Loading test
20:49 - Patreon
20:59 - Dot Product
25:30 - Data layer unloading
26:40 - Unloading test
27:13 - Reusing loaded layers
29:30 - Result
30:10 - Code cleanup
32:40 - Outro