GTA-Inspired NPC Spawner in Unreal Engine 5: Part 1
In this Unreal Engine 5 tutorial, I’ll show you how to create a Grand Theft Auto-inspired NPC spawner system. This spawner will allow you to populate your game map with NPCs in an optimized, location-specific way while setting rules for which NPCs appear. In this first part of the series, I’ll cover the basics of NPC spawning and the framework setup for future expansions. Perfect for anyone looking to improve their game’s realism and performance!
🔹 My Links:
👉 https://linktr.ee/d3kryption
🔹 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
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🔹 Chapters:
0:00 - Intro
1:46 - The plan
6:55 - Map setup
7:22 - Single use BP
9:32 - NPCs to spawn
10:35 - Spawning NPCs
17:10 - NPC Spawn Timer
19:10 - Max Allowed Spawns
22:27 - Patreon
22:37 - Spawning NPC test
24:03 - Removing NPCs by distance
29:15 - Removing NPC test
29:35 - Spawn around player
32:20 - Result
33:18 - Outro