Elden Ring - All Dragon Fights

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Elden Ring
Game:
Elden Ring (2022)
Duration: 1:38:19
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Elden Ring - All Dragon Fights.
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0:00:00 - Flying Dragon Agheel - Lake Agheel, Limgrave
0:08:02 - Glintstone Dragon Smarag - Liurnia of the Lakes
0:13:58 - Decaying Ekzykes - Caelid Highway South, Caelid
0:21:38 - Flying Dragon Greyll - Dragonsbarrow Bridge, Caelid
0:27:25 - Elder Dragon Greyoll - Greyoll's Dragonbarrow, Caelid
0:34:03 - Ancient Dragon Lansseax - Altus Plateau
0:40:24 - Glintstone Dragon Adula - Cathedral of Manus Celes, Liurnia of the Lakes
0:48:14 - 3x Glintstone Dragons - Moonlight Altar, Liurnia of the Lakes
0:55:48 - Lichdragon Fortissax - Deathbed Dream, Deeproot Depths
1:03:35 - Borealis the Freezing Fog - Mountaintops of the Giants
1:08:58 - 4x Farum Azula Dragons - Crumbling Farum Azula
1:25:42 - Dragonlord Placidusax - Crumbling Farum Azula

Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration; it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice. Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map. These main areas are interconnected through a central hub that players can access later in the game's progression—similar to Firelink Shrine from Dark Souls—and are explorable using the character's mount as the main mode of transport, although a fast travel system is an available option. Throughout the game, players encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and serves as the game's main bosses.

Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game makes use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous FromSoftware games that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death are not available; however, some elements were added to ensure players' progression within the game.

Miyazaki stated that the customization in Elden Ring would be richer, as players are able to discover different skills through their exploration of the map instead of unlocking skill trees as in Sekiro and differing from the pre-fixed weapon skills of FromSoftware's previous games. These skills are interchangeable with a large variety of weapons which, alongside equipment, magic abilities, and items players can craft using materials found within the world, can be used to customize the player character. The game also features summoning mechanics, where players can summon a large variety of collectible spirits hidden throughout the game's world map, including previously defeated enemies, as allies to assist them in battle. Similar to the Souls series, the game's multiplayer allows other players to be summoned for cooperative play.

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Elden Ring Statistics For Khonziel

At this time, Khonziel has 291,043 views for Elden Ring spread across 354 videos. His channel published over 9 days worth of content for the game, or 13.21% of the total watchable video for Elden Ring on Khonziel's YouTube channel.