Elder Scrolls Morrowind is Better Than Skyrim
The Elder Scrolls Morrowind is Better than Skyrim and I'm here to prove it to you!
For many, The Elder Scrolls Skyrim was their first foray into the open world, free form style of the Elder Scrolls series, for others, Morrowind was the first time they realized that RPGs could be absolutely epic in proportion and in activities to do. I love me some Skyrim, and I've played it in all of it's iterations and I agree that it is an absolute blast to play and almost never gets old, but today, I want to argue something I truly believe: That The Elder Scrolls Morrowind is in fact a better game and worthy of your time if you are struggling to fire up Skyrim for the 1 billionth time.
Let's start with a common complaint against Skyrim, and this is that compared to previous entries, don't get me started on the complexities and vastness of their second Elder Scrolls, Daggerfall, in general, the stats were completely dumbed down in Skyrim when in comparison to Morrowind.
For example, did you know that in Morrowind you can make custom spells and echantments, giving you absolute freedom in creating absurdities to fit whatever fantasy gamestyle you wanted? This doesn't exist in Skyrim, you have a good assortment of options but you can not make your own.
Now although Morrowind has voice acting, and quite a bit of it, Skyrim definitely takes the cake here, offering outlandish amounts of spoken dialogue, but this was costly and meant that the conversation options were way less than offered in Morrowind. In Morrowind you would have a giant list of options to speak to NPCs about leading to all kinds of information, sure, most of it wasn't voice acted, but I for one, as an old school gamer sometimes appreciate reading some text when it adds a vast amount of complexity and options. I know that probably for the average person, walls of text and lore are probably a deal breaker, but for me, a nerdy nerd geek, I really enjoy reading and it's one of the reasons I fell in love with RPGs to begin with and Morrowind has enough dialogue to last you a lifetime.
And we would be remiss not to mention the fantastical atmosphere and environments in Morrowind, although I love the aesthetics of Skyrim, there is something dreamy and alien about the land of Morrowind, a new kind of fantasy place that was so enchanting and full of mystery. The lore of the Dunmer that live there is hateful against "outlanders" or people not from Morrowind and I really enjoyed that you truly feel like you are out of place and trying to carve out a life and a reputation in unforgiving lands. This sometimes makes it much darker, but also more rich in opportunities and motivation for the player in my opinion.
Then there is the fact that Skyrim is sometimes a bit TOO accessible, it's difficulty dialed down and that means you as the player have less fear to explore any random cave, temple or crypt. And I get it, that makes it easier for more people to enjoy it, no doubt, but quite selfishly, for the hardcore RPG fan, we can take a beating and feel underpowered which empowers us to go out and level up and return later and feel that rush of endorphins as we can now conquer what before felt impossible. This is something that Morrowind does right, where Skyrim is a big too forgiving.
I also feel that Morrowind is practically infinitely more immersive due in large part to less hand holding. In Skyrim, you can follow your quest markers directly to wherever you are suppose to go next, but in Morrowind you have to take note of what NPCs say, they give you directions and I remember literally writing down what they said and going off of landmarks and feeling like I was really out there in the world trying to find these places, and it was insanely rewarding. Although this is so awesome, I do understand the new stance, but I think now with Elden Ring out there in the world, we have a lot of evidence to support that less handholding is so much more rewarding to the player, and it's mega success is hopefully a wake up call to Bethesda. And I don't mean for them to release The Elder Scrolls Skyrim : No Hand Hold Edition, I mean, I hope they take some of the lessons of ELden Ring and apply them to the next Elder Scrolls game. The exploration of Morrowind has no equal in my opinion, because after it, going into Oblivion is when the major hand holding began. Discovering a place that an NPC had told you about and then uncovering a deeper plot and knowing that YOU stumbled upon it or found it, is so much more of an experience than following a quest marker could ever be, and those feelings are still relevant today.
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