"Empathy Machines" aren't a real thing | GHG Show
Content Warning for brief discussions of psychosis, racial discrimination and sexual abuse throughout the episode.
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“The video game Prey is a foundational queer text” - Samantha
What does it mean to depict an experience? Can that help to give someone empathy? Probably not. But... why not? Samantha (she/her), Shay (she/her), Astrid (they/them) and CG (they/them) talk about what games do when they try to become "Empathy Machines".
This episode is also available in podcast format at https://www.glasshouse.games/podcasts
0:00 Intro
5:52 “Getting To Walk Away From It”
12:28 Better understanding familiar experiences
16:20 Tricking you
19:40 (?) Guilt and tragedy
22:40 (?) Bluntness and nuance
24:20 Break
24:52 Depiction without analysis
33:40 Getting Philosophical
38:24 Hellblade
42:41 Who is this for and why?
49:01 Break
49:31 Robert Yang
56:10 Sitting with misery
1:02:58 What DON’T you show?
1:09:25 Tourism and perceiving the absence of violence
1:12:50 The Matrix
1:16:50 Explicit subtext without literal depiction
https://yalereview.yale.edu/unethical-reading-and-limits-empathy
https://radiatoryang.itch.io/the-tearoom
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