Ending - How to Make a 2D Game in Java #Final

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Duration: 37:52
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In this final episode, we create the ending cutscene and complete the game.

There are still things we can add and I will likely make some extra videos from time to time, but this series ends here for now.

Also, you can arrange this however you want, expand it, and create something on your own. If you have followed up until this point, I'm sure you can do it.

Thank you so much for watching this long series. I could reach this point all thanks to you guys. I hope you enjoyed and had fun developing!

If you want to use my asset (images/maps/sound) that are used in this tutorial, here's the link:
https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing
* If you wish to use them to create public content (profitable/non-profitable), please contact me via Twitter or email. Both links are in the About section of this channel.

Timestamps:
0:00 Introduction
0:48 Bug fix
2:40 Changing the game title and the window icon
4:39 Creating the Legendary Treasure
7:15 Starting the ending cutscene
10:25 Displaying the "pick-up" message
12:30 Creating a waiting period
14:20 Making the screen go dark
18:01 Displaying a narrative message
26:18 Creating the end credits
28:45 Scrolling up the credits
30:05 Thank you guys
32:05 Ending

#javatutorial #javagamedevelopment #java2d #javaretrogame







Tags:
programming
beginner
awt
swing
gui
topdown
tile
cutscene
zelda
stardewvalley
retro
nes
snes