Boss - How to Make a 2D Game in Java #54

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Published on ● Video Link: https://www.youtube.com/watch?v=OSlM1zVKOGY



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Tutorial
Duration: 35:37
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In this video, we create this game's final boss and edit our code so it can handle large-sized entities.

If you want to use my asset (images/maps/sound) that are used in this tutorial, here's the link:
https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing

*If you wish to use them to create your own public content (profitable/non-profitable), please contact me via Twitter or email. Both links are in the About section of this channel. In any case PLEASE DON'T re-distribute my asset (graphics/sound) and limit it to personal use.

Timestamps:
0:00 Bug Fix
3:40 Adding the Bat Monster
8:20 Fixing the Respawn Location
10:27 Creating the Boss Class
14:56 How to Handle Large Entities
21:30 Implementing a God Mode
24:00 Fixing the Drawing Area
25:00 Boss AI
30:25 Rage State/Boss Phase 2
35:00 FINAL RESULT

#javagamedevelopment #javatutorial #gameprogramming







Tags:
action
rpg
zelda
stardewvalley
topdown
retro
nes
snes
skeleton
sprite
8bit
16bit
bat
monster
ゲーム開発
dragonquest
ドラゴンクエスト
ドラクエ