Enemy List and Gameplay Improvements - Rogue Tanks Update Version 1.1 Patch Notes
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Ver 1.1 Patch Notes
New Features:
Enemy List on the Title Menu
This list will show information about every enemy the player has defeated including how many of that enemy the player has defeated, what their stats are such as movement speed, reload time, etc., plus a description of how that enemy behaves such as how it moves and when it will fire at the player. No information will be displayed until the player has defeated at least one of that particular enemy.
Show Armor Setting
You can now change the armor of each enemy and player to be always shown, never shown, or shown on hit (for a couple seconds, this is the default setting).
Gameplay Improvements:
Player missiles will now slow down to avoid running into each other. This will not remove the possibility of missiles colliding, but will reduce the times they do collide unintentionally.
Bullet safety has been implemented so player bullets will no longer immediately damage the player when moving and firing in the same direction while friendly fire is on. Bullets have a 1 second timer before they can damage the one who fired them.
Improved mini-boss and challenge randomization so no one mini-boss or challenge room will appear two runs in a row.
The game will now automatically pause when not in focus, just in case you click outside the game accidentally.
Armor display will move to above the tank (player or enemy) when the tank is below a certain point on the screen where the armor display would normally be below the visible screen area.
New control method for 4X Tank on Mouse and Keyboard: right-click to switch control methods on the fly, alternate mode allows the player to scroll the mouse wheel to change directions of an automatic spinning turret.
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