
Engine System on FMOD
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Portuguese/English
Nesse sistema eu criei dois eventos, um deles possui o loop da engine trabalhando normalmente em forma de loop.
Entretanto este evento possui um parâmetro, que controla
* Volume
* Pitch
* Flanger Rate
* Flanger depth
esses valores aumentam de acordo com os valores do parâmetro, a quantidade do valor a aumentar depende muito dos seus sons de motor e o que você busca.
Tendo este evento, criei outro evento que possui o som da ignição, em uma audio track, fazendo crossfade para o som loopado do motor trabalhando normal, em outra audio track.
E simultaneamente com a audio track de loop, eu criei outra audio track com um "event instrument" que instancia o primeiro evento citado, controlado pelo parâmetro.
Assim, quando o valor do parâmetro estiver em zero o motor não ficará sem som.
E para finalizar uma ultima audio track parando o motor, controlada por um sustain point, que ao apertar uma tecla para o loop do motor e faz o som dele desligando.
English
In this system I created two events, one of them has the engine loop working normally in the form of a loop.
However, this event has a parameter, which controls
* Volume
* Pitch
* Flanger Rate
* Flanger depth
these values increase according to the parameter values, the amount of the value to increase depends a lot on your engine sounds and what you are looking for.
Having this event, I created another event that has the ignition sound, in an audio track, making a crossfade for the looped sound of the engine working normal, in another audio track.
And simultaneously with the loop audio track, I created another audio track with an "event instrument" that instantiates the first event mentioned, controlled by the parameter.
Thus, when the parameter value is zero, the motor will not be muted.
And to finish a last audio track stopping the engine, controlled by a sustain point, which when pressing a key for the engine loop and makes the sound of it turning off.
00:00 Preview
01:05 Explaning the main audio track
02:06 Explaning the second audio track
03:05 Explaining the Seek Speed
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