Engineer Building Erection Times
Dom plots the speed increase in erecting Team Fortress 2 Engineer buildings granted by having multiple engineers whacking the buildings.
TIMESTAMPS
00:00 Intro
00:34 Setup
01:28 Solo Engineer Wrench Test
01:54 Wrench Test Results (1)
02:02 Explanation of Bot Usage
02:49 Two Engineer Wrench Test
03:05 Wrench Test Results (2)
03:19 Explanation of Bot in Same Space
03:36 Three Engineer Wrench Test
03:58 Wrench Test Results (3)
04:09 Explaining Omission of On-screen Testing
04:19 Wrench Test Results (4 to 8)
04:58 Identifying Oddity
05:10 Wrench Test Results (9 to 16)
05:22 Reflection and Transition to Next Tests
05:45 Wrench Test Results (17 to 32)
05:55 Analyzing Graph of Data
06:20 Intermission to Feature on Stacked Engineers
06:58 Introducing the Jag
07:38 Solo Engineer Jag Test
08:04 Jag Test Results (1)
08:21 Transitioning to Next Test
08:32 Two Engineer Jag Test
08:45 Jag Test Results (2)
08:56 Explaining Omission of On-screen Testing (Again)
09:07 Jag Test Results (3 to 8)
09:54 Jag Test Results (9 to 17)
10:12 Jag Test Results (18 to 32)
10:30 Analyzing Graph with Additional Data
11:09 Outro
DATA:
Wrench tests:
Number of Engineers / Times in Frames / Times in Seconds
01 / 1361 / 22.683
02 / 821 / 13.683
03 / 548 / 9.133
04 / 481 / 8.017
05 / 402 / 6.7
06 / 354 / 5.9
07 / 335 / 5.583
08 / 287 / 4.783
09 / 208 / 3.467
10 / 208 / 3.467
11 / 208 / 3.467
12 / 208 / 3.467
13 / 208 / 3.467
14 / 208 / 3.467
15 / 207 / 3.45
16 / 209 / 3.483
17 / 160 / 2.667
18 / 160 / 2.667
19 / 160 / 2.667
20 / 158 / 2.633
21 / 159 / 2.65
22 / 159 / 2.65
23 / 159 / 2.65
24 / 159 / 2.65
25 / 159 / 2.65
26 / 159 / 2.65
27 / 159 / 2.65
28 / 159 / 2.65
29 / 159 / 2.65
30 / 161 / 2.683
31 / 160 / 2.667
32 / 160 / 2.667
Jag Tests:
Number of Engineers / Times in Frames / Times in Seconds
01 / 1161 / 19.35
02 / 676 / 11.267
03 / 510 / 8.5
04 / 386 / 6.433
05 / 345 / 5.75
06 / 345 / 5.75
07 / 333 / 5.55
08 / 262 / 4.367
09 / 221 / 3.683
10 / 221 / 3.683
11 / 221 / 3.683
12 / 221 / 3.683
13 / 221 / 3.683
14 / 221 / 3.683
15 / 221 / 3.683
16 / 220 / 3.667
17 / 220 / 3.667
18 / 179 / 2.983
19 / 179 / 2.983
20 / 179 / 2.983
21 / 179 / 2.983
22 / 179 / 2.983
23 / 179 / 2.983
24 / 179 / 2.983
25 / 179 / 2.983
26 / 178 / 2.967
27 / 179 / 2.983
28 / 178 / 2.967
29 / 175 / 2.917
30 / 179 / 2.983
31 / 178 / 2.967
32 / 178 / 2.967
For full transparency, here is a list of all console commands used to create this video. Feel free to repeat this test for yourself to confirm the legitimacy, (think of it as peer reviews, but more fun) or because you would like to create your own tests.
sv_cheats 1; Enables the use of console commands labeled as cheats.
tf_weapon_criticals 0; Disables random critical hits.
r_lod 0;r_rootlod -10; Disables model levels of detail. Just to make things look nicer.
sv_visiblemaxplayers 32;maxplayers 32; Makes it so the maximum number of bots can be created.
mp_teams_unbalance_limit 0;mp_autoteambalance 0; Allows for teams to be unbalanced. Needed to have every player on one team. Disables autobalance.
map itemtest; Loads the map Itemtest.
ent_fire team_round_timer kill; Disable the timer on most maps.
fov 75; Changes the field of view. Lower values look good for cinematic shots outside of gameplay.
setpos -107.694847 -205.120346 -123.968681;setang 25 180.000000 0.000000; Teleports the player to their location in Itemtest.
bot_teleport all -230.180054 -205.120346 -123.968681 0.000000 0.000000 0.000000; Teleports the bots to their location in Itemtest.
ent_create obj_dispenser teamnum 3 defaultupgrade 2; Crates a level 3 blue dispenser wherever the cross-hair is pointing.
ent_remove; To remove dispensers you've crated with the above command. Must have to cross-hair over the target. Can crash the game if the wrong thing is removed.
bot -team blue -class engineer -name bot01; Creates a bot that's on blue, is an engineer and has the species name “bot01”. Remove parts of the command if these extra variables are unneeded.
bot_mimic 1; Makes bots copy the player's inputs. Use the value 0 to make them stop.
bot_mirror [botname]; makes the specified bot copy the player's cosmetics and weapon loadout. Used to give bots the Jag.
build 0; Puts dispenser blueprint in hands. Used to make sure the bots don't have to switch to their melee, but instead already have melee out.
--
Thanks for watching. Au revoir.
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