Enotria: The Last Song - 100% Walkthrough Part 9: Astrarium Ascendant & Litho
Enotria: The Last Song is a soulslike action RPG. The game was developed by Milan-based indie Italian studio Jyamma Games. This team has previously created several games of a smaller caliber, and the described title is its first major project.
Enotria: The Last Song takes us on a journey to a fantastic continent inspired by the culture and folklore of Italy. Years ago, this picturesque land was burdened with the curse of Canovaccio, which affected its inhabitants, turning them into empty shells. In the course of the game, we play the role of the so-called Force of Change - a character immune to the curse of Canovaccio. Our task is to deal with the curse, deal with those behind it, and as a result - to restore the old order and order in all of Enotria.
In Enotria: The Last Song, the action is observed from a third-person perspective (TPP). The game takes a handful of inspiration from the soulslike genre, so the clue of the gameplay is exploring various locations and fighting enemies. Admittedly, most of Enotria's inhabitants are hostile to us, but from time to time we meet allies who share with us valuable information about the game world. In addition, the game is varied by occasional environmental puzzles.
We use cold weapons (such as swords and spears) and ranged weapons (such as crossbows), as well as a variety of combat skills during fights. The duels are dynamic, and during them, as important as constantly staying on the move, performing quick dodges and launching lightning-fast counterattacks, is careful observation of the enemy's movements in search of his weak points and gaps in defense. In addition to serial opponents, from time to time we face much more powerful (both in terms of strength and size) adversaries, who act here as bosses. As we progress, we develop the protagonist, so we can face more and more challenges over time.
What sets Enotria: The Last Song apart from other soulslike games is the graphics style. Instead of keeping the whole thing in a dark, gloomy tone, the developers made an effort to reflect the specifics of Italian architecture and nature as much as possible. Thus, the game is full of warm colors, and locations, such as densely grassy hills and narrow streets of towns, are bathed in summer sunshine.