Epic Mickey - That's the Spirit

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Published on ● Video Link: https://www.youtube.com/watch?v=QJmqfer4lOs



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Duration: 15:27
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32


Part 33 of 48

Locations:
The Mad Doctor Part 1
Lonesome Manor Foyer
Haunted House Part 1
Lonesome Manor Stretching Room

It's not easy being a video game hero. Everything you do is an ordeal. When Mickey takes on that role, even entering a house is like that. He has to go through "The Mad Doctor: Part I" to even enter the foyer after going through "Lonesome Ghosts: Part II" to reach the mansion's grounds.

"The Mad Doctor" (1933) is about Pluto getting kidnapped by the Mad Doctor, known as Dr. XXX (through the nameplate by the drawbridge). Apparently, the Mad Doctor wants to disassemble Pluto and a chicken and rearrange the parts into a chimera, then let it hatch an egg and see what comes out. If any of you are familiar with Fullmetal Alchemist, let me tell you that he reminded me immediately of Shou Tucker. Only...this guy is even more insane. Mickey gets wind of this and rushes over to the Mad Doctor's castle. The thing is that every square foot of the castle seems to have hidden booby traps, and they considerably slow Mickey down. Mickey gets there just in time, only for the Mad Doctor to find him and start experimenting on him too.

This stage uses the same booby traps as seen in the cartoon. Mickey's not going to get chimera-ized with his dog and a chicken though!

Incidentally, "The Mad Doctor" was also used for Mickey Mania as its second stage. I played through Mickey Mania for the Genesis (AKA the Mega Drive). It was a disproportionately difficult set of stages, really. What you're seeing here is tame compared to that.

Mickey enters Lonesome Manor via the foyer room, and what Mickey needs to do here is get to the next room. The door is locked shut though, and he'll need the help of Screeching Sam, a ghost trapped in this room and subject to that organ music the others have been talking about. (Yes, just as there were two Ians, there are two Sams here: This one and Tiki Sam back in Ventureland.) To do so, Mickey needs to locate two half-skulls in hidden rooms by the foyer. Fill in the skulls, and the wayward spirits will return to them. When they all return, the stairs will appear and the door will open. As usual though, there's plenty of other stuff.

But I missed them.

You see, Colonel Pete's records are kept here, and a Gremlin is also trapped here. To get evidence of Colonel Pete's existence, you need to Thin out the wall that the stairs would cover--before the stairs come up. As you can see, I observed the top part of the Thinned-out wall but thought there was nothing there. The Gremlin, on the other had, gets access blocked much faster. Those floating tables serve as platforms, you see. Before you even do anything in the room, you need to take those up to the top of the staircase (and a bit above it, actually), then spray Thinner on a painting of the Phantom Blot. The Gremlin is behind the painting, in true Scooby-Doo fashion. Of course, the moment you put the Anvil on the button on the ground, the path to get up there becomes inaccessible.

"Haunted House: Part I" connects the Foyer to the Stretching Room. The cartoon, "Haunted House" (1929), is pretty straightforward, but then again, this wasn't long after Steamboat Willie: Mickey finds himself in a windstorm and runs for shelter in a nearby abandoned house. Except it's not really abandoned; all sorts of mischievous and malevolent creepies live there, and as Mickey is wont to do, he finds himself playing the piano. Then again, since this is 1929, Mickey's just getting started, and it may have kick-started a piano-playing fetish in him.

The last portion of this video is about the Stretching Room. It sounds like a torture chamber, but it isn't. This is based on a part of the Haunted Mansion attraction at Disneyland. More on that in the next video.







Tags:
disney
epic
mickey
wii
junction
point
lonesome
manor
foyer
screeching
sam
colonel
pete



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Epic Mickey Statistics For Overhazard

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