(EPILEPSY WARNING) CEMU 1.12.2d - Sonic Boom: Rise of Lyric Native 4K 60 FPS Gameplay
There are a few moments throughout the video where a graphical bug causes rapidly flashing colours to appear on screen, which could be potentially hazardous to people who suffer from epilepsy. If you are someone who suffers from epilepsy, I strongly advise against watching this video.
As far as I am aware, the bug doesn't appear when playing the game on Wii U, and since it seems to only happen when entering new areas for the first time, it is my belief that the bug is related to shader compilation in CEMU. I could not find partial or complete shader caches to download for the game so it's building the shader cache as I play.
Additionally, voice over dialogue is muted for some reason, and the main menu is a little buggy. Besides these issues, the game runs quite smoothly and it should be possible to play the game from beginning to end.
I was particularly interested in seeing this game in CEMU as one of the game's biggest issues was it's performance on Wii U, with terrible framerate problems, with it running at a low resolution to boot. The Wii U simply wasn't built to support CryEngine. However, now that it's possible to play the game on PC via CEMU, I do sincerely believe that graphically, the game is quite pretty, and the character animations look quite nice at 60 FPS. If it were possible to fix the broken platforming mechanics and the loose combat through modding the game or something, I sincerely believe the game could be a very decent action platformer in it's own right, even if it's not the kind of gameplay I would normally want from a Sonic game.
PC Specs
GPU: ASUS ROG Strix NVIDIA 1080 Ti OC Edition
CPU: Intel i7-8700K
Power Supply: Corsair RMi 1000
Motherboard: ASUS TUF Z370-PLUS GAMING
RAM: HyperX Predator 16GB - PC4-24000 - DIMM (3100 MHz)
HDD: Western Digital Black - 2TB - Desktop
SSD: Samsung 860 Evo 500GB M.2 SSD
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