Epilogue - Mario & Luigi: Partners in Time - Nerve Mode
Thank you all so much for watching! It really means a lot. Today, I wrap up Mario & Luigi: Partners in Time Nerve Mode, discussing my thoughts on the challenge, and my future plans moving forward.
UPDATES ON DS EMULATION:
- Date: November 21, 2021
I've already found a solution. I ended up downloading the necessary files for melonDS and managed to get Bowser's Inside Story running almost 100% perfectly, which is far better than anything I could pull together with DesMuMe. Production on Bowser's Inside Story Nerve Mode will begin within the next few months as of the time of typing this.
- Date: December 17, 2021
Turns out, however, that solution wasn't as good as I thought, as it starts having issues once I actually start recording. At this point, though, I've found a place where I can purchase a 3DS with a pre-installed capture card. That'll honestly be really helpful anyway, especially with Dream Team and its gyro-based Bros. Attacks.
- Date: February 09, 2022
As if I wasn't already going to be delayed enough, due to having to purchase a modified 3DS, I'm going to have to delay everything even more because my computer busted itself again a bit back, as you can probably tell by the lack of streams from about Episode 3 onward. Good thing I managed to get this series done before then.
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Nerve Mode is a multi-restriction, full-playthrough challenge of the Mario & Luigi games and the hardest variant of STACHE Only. The purpose of the run is to strip the player of nearly everything that gives them power and challenge them to complete the game under specific conditions. The only method of healing is to finish a tutorial or boss fight.
Note - Due to the fact that certain tutorials require you to do things that would break the rules, exceptions will occur for tutorials. However, this is only for tutorials that cannot be skipped.
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RULES & EXPLANATIONS:
1. STACHE Only
- When leveling up in Mario & Luigi: Partners in Time, all stats are upgraded a small amount. However, the player also gets to use a bonus roulette that can increase one stat by a larger amount. This roulette is only allowed to be used on STACHE, regardless of the situation.
2. No Gear
- As soon as the player has the ability to, they must unequip all overalls/pants of any kind from both the Mario Bros. and the Baby Bros. This will require that the player unequip gear on two separate occasions, as the earliest chance for the Mario Bros. to unequip gear occurs before the earliest chance for the Baby Bros. to unequip gear. No gear may be equipped from this point.
3. No Badges
- The player is not allowed to equip any badges under any circumstance. There is a tutorial in the game that will require the player to equip the Salvage Badge on Mario. As soon as the tutorial is finished, the badge must be unequipped.
4. No Recovery Blocks
- Throughout the game are various blue-colored blocks with hearts in them. When struck, these blocks will fully recover the party's HP. The player is not allowed to use Recovery Blocks at any point in the game.
5. No Items
- The player is not allowed to use any items for the purpose of restoring HP or gaining or removing status effects in battle or in the Overworld.
6. No Purchasing Bros. Items
- In Mario & Luigi: Partners in Time, Bros. Attacks take the form of expendable items. These Bros. Items are not allowed to be purchased from shops. They can only be obtained from tutorials, enemies, or ? blocks.
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TIMESTAMPS:
0:00 - Welcome Back to Nerve Mode!
2:15 - Shrowser
6:25 - Sweet Victory
9:15 - Staff Roll and Review
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LINKS:
Playlist: https://www.youtube.com/playlist?list=PLtpSbsoZ9ct1rKeszQTD0vAZ_Z2MjCk0I
Twitter: https://twitter.com/_LoganDV_
Twitch: https://www.twitch.tv/logandv
Art Gallery: https://drive.google.com/drive/folders/1Y2Xf6_0jporR3mnoWNPfvnx_keeqYrac?usp=sharing
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STATS:
Mario - LV 35
HP: 116
POW: 128
DEF: 77
SPEED: 90
STACHE: 79
Luigi - LV 35
HP: 136
POW: 102
DEF: 90
SPEED: 53
STACHE: 90
Baby Mario - LV 35
HP: 62
POW: 81
DEF: 70
SPEED: 152
STACHE: 72
Baby Luigi - LV 35
HP: 83
POW: 70
DEF: 81
SPEED: 135
STACHE: 77
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Final Game Over Count: 4
Finished on November 12, 2021
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