Episode 26 - Linear vs Non-linear story telling, Fan feedback + controversy, communicating in games

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Published on ● Video Link: https://www.youtube.com/watch?v=mOxlGhoB6Po



Overwatch 2 (formerly Overwatch)
Game:
Category:
Show
Duration: 37:31
76 views
1


Linear & Non-linear story telling: 2:36
Player Feedback: 11:39
In-game chat trends: 24:50

It's our extended LIVE episode from Perth's Oz Comic Con!

First up we spoke all about the differences between linear and non-linear story telling, and the constructed narrative. We explore how creating fixed narrative can be a stylistic choice, or could be due to limitations in hardware.

We also look at how a recent well articulate argument on the Overwatch beta forums was able to change a victory animation for character Tracer. We explore feedback from fans, how they can influence development, and how sometimes the squeaky wheels aren't always representative of the player base.

Finally we talk all about moves to limit the communication in multiplayer games such as Hearthstone, to avoid the players from using their games to attack each other. Like all freedoms, it's a trade off and we look at whether or not that trade off is worth it.

You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!




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Tags:
Overwatch
Fan Feedback
linear storytelling
non-linear
open world
open ended
player narrative
constructed narrative
Oz Comic Con
OCC
OCCPerth
Oz Comic Con Perth
ReedPop
Perth Convention and Exhibition Centre
PCEC
comics
convention
early access
entitlement



Other Statistics

Overwatch 2 Statistics For SIFTER

At present, SIFTER has 585 views spread across 45 videos for Overwatch 2, with His channel publishing over 4 days worth of content for the game. This makes up 16.93% of Overwatch 2 content that SIFTER has uploaded to YouTube.