Episode 21 - LEVEL ONE interview, re-release double standards & learning to play games

Channel:
Subscribers:
1,090
Published on ● Video Link: https://www.youtube.com/watch?v=ETOleKYvJD0



Category:
Tutorial
Duration: 30:01
29 views
0


Game re-release double standards: 1:35
Level One co-working space interview: 10:31
Game tutorials and learning how to play games: 19:56


Today on the show we look at the double standard of annually released games. Why is it that gamers are quick to criticize franchise A, when franchise B is given a free pass? With some of the major franchises moving away from yearly release cycle are we seeing a shift in the way games are sold, and does gamer expectation play a big part?

Gianni also had the chance to talk to Sofie Mather and Louis Roots both of SK Games and Kate Raynes-Goldie of FTI who run the brand new LEVEL ONE co-working space in the Perth CBD. They have a chat about what LEVEL ONE is all about and how their organisation is helping WA developers move from hobby to full-time game development. We also chat about the state of funding in WA for aspiring game devs and fighting the brain drain.
LEVEL ONE is officially launching March 3rd 2016, with free tours throughout the day and a launch party in the evening. You can RSVP to the launch party here http://levelonelaunch.eventbrite.com.au/

Finally we look at how we're taught how to play games, that's right we're talking about how in game instruction works in modern games versus the 50 page manuals of old. What makes a good tutorial or intro, and what are some things that should be avoided when teaching people to navigate their game world.

You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!




Other Videos By SIFTER


2016-04-14Pixel Sift Plays - Blockpocalypse
2016-04-14Episode 28 - Interview with Jason Imms of TasGDS, Nostalrius close & the future of games journalism
2016-04-08Episode 27 - Interview with Megan Summers, mods: copyright + creativity & “no-grind" games
2016-04-03Episode 26 - Linear vs Non-linear story telling, Fan feedback + controversy, communicating in games
2016-03-27Pixel Sift Presents - Square Heroes Launch Tournament @ The Glitch
2016-03-25Episode 25 - Interview with Dan Clayton of Blockpocalypse, Emulation + Abandonware, and Piracy & DRM
2016-03-18Episode 24 - Interview with Matt Comi, Cross-platform multiplayer & ownership of digital goods
2016-03-10Pixel Sift Plays - Worlds Fastest Pizza
2016-03-10Episode 23 - Interview w Oscar Brittain of World's Fastest Pizza, the UWP backlash & Launch hiccups
2016-03-04Episode 22 - The future of VR, spiritual successors, and cash for reviews. 💵➡️🎮👍
2016-02-28Episode 21 - LEVEL ONE interview, re-release double standards & learning to play games
2016-02-25Episode 20 - Changing gamer motivations, Fabian Malabello of Otherworld Agency & bad games
2016-02-11Episode 19 - Interview with Nick McDonnell, obsessive game collections & award "baiting"
2016-02-07Episode 18 - Global Game Jam & game implosions and failures 🎮➕🐜
2016-01-28Episode 17 - Inteview with Joshua Meadows of GX Australia, RTXAU Recap and the cost of gaming
2016-01-21Episode 16 - Gambling in eSports, Interview with Stirfire Studios, Musicians making games
2016-01-14Pixel Sift Plays - Square Heroes
2016-01-14Episode 15 - Interview with Gnomic Studios, Game clones & Games and the Law
2016-01-07Episode 14 - Interview with Chris Parkin of Offpeak Games, Activision buys MLG, 2015 in review
2015-12-20Episode 10 - Perth Games Festival, managing toxic multiplayer and Bellus Mortem Interview
2015-12-19Episode 11 - Interview w Trent Kusters about Armello and fan expectations



Tags:
Kate Raynes-Goldie
Sofie Mather
Louie Roots
SK Games
FTI
LEVEL ONE
Co-working
startup
game dev
indie
game development
Western Australia
game tutorials
game manuals
instruction manuals
game instruction
double standard
pokemon
nintendo
mario kart
super smash bros
call of duty
battlefield
assassin's creed
ubisoft
activision
EA