ERASURE - Let's Play 「 Intelligence: The 314th Clash 」 - 7

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Intelligence: The 314th Clash
Developed by Remi-chan w/RPG Maker VX
Itch: https://remichan.itch.io/intelligence

Description:

Some time after the events of Perseverance: Full Clearance, in the year 2102, Pep settled down in Brisbane and befriended a radioactive dog, Rolly. The two eventually meet Tristy, the planet's last kangaroo and the hero responsible for sealing the ancient evil being, Maw. However, Maw's spawn starts showing up and threatens the peace of the land.

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Playlist:    • Bugfragged Plays 「 Intelligence: The 314th...  

Previous:    • CORPORATION 16 - Let's Play 「 Intelligence...  

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0:00 Recap

0:39 Rift

Yasondre knows the party is working with Corpo 16 and although she isn't exactly happy with Origin, she wants us to quit because she doesn't want us to fight Blu.

2:23 Boss: Yasondre

Towards the end, she spams a lot of healing.

9:31 Articlash

Fyori gives us a bunch of weapons. I don't understand the purpose of giving each character two weapons with the exact same stats.

26:16 Boss: Safael

Although he has the invincible Galdath helping him, the latter heals the party and hurts Safael. This is a good thing, since Safael is really strong.

31:10 Boss: Blu and Yasondre

Due to Yasondre's threats and healing power, I decided to kill her first. This causes Blu to get serious, but Esperia, Naxon, Fyori, and Nola join the team. Surprisingly, Nola has less HP than Pep at this point.

44:36 Articlash

You now have a chance to return to previous planets.

45:20 Gaseous

I didn't realize until later in the recording, but Blanc was captured by Corpo 16 and sealed in the Unsolved Equation, which means the universe's lose condition cannot be achieved.

46:14 Necropolis

48:34 Boss: Tiramisa the Omnipotent Quasiroyal

She is immune to a lot of damage, but her special DOT can be reflected.

53:07 Necropolis

I recommend using the money to upgrade the HP of the squishier party members.

53:55 Brisbane

54:51 Boss: Soulcatcher x3

56:38 Brisbane

Make sure to equip everyone with the immunity accessories you've found so far. For the next optional boss, I increased everyone's AGI to 70 to ensure more consistent results.

1:01:00 Boss: Wizard Deprived Agency

You need magic reflect up at all times, but due to the way buffing works, it has a chance of falling off whenever you heal or receive another buff, which is problematic because the endgame healing and buffing skills are multihit for some reason.

For his first phase, Wizard is immune to all damage, but spends 6666 HP to revive a ward. Eventually, he gives up on this strategy and attacks more aggressively, but his max HP drops to 66666.

1:18:34 Confronting God

1:19:23 Boss: Niirgo

He starts invincible, but Naxon, Anathema, Esperia, Fyori, Zardari, Tac, Lyza, Spooky, Fatty, Gerald, Nola, and Hellcat join the active party as guests.

1:34:01 Phase Change

Origin teleports the main party into a dimension away from their allies and decides to completely erase the universe instead of just resetting it, causing Blu to turn on him. Unfortunately, he possesses Blu.

1:35:37 Boss: Sacre Blu

You don't have to deplete the full HP bar, since she will eventually regain control.

1:50:02 Phase Change

1:51:08 Boss: Aspect of Erasure

The boss will banish party members and Blu will make them return, but if you don't have near max HP, his ultimates could be hard to survive. I got salty about how buffs get lost without warning. In hindsight, stat buffs don't really matter much if both sides end up doing fixed damage. This is why we need more modern RPG features like deterministic buff durations that are perfectly visible. Also, I don't get the point of having everyone learn two near identical ultimate skills. This game's design decisions are so weird.

2:12:00 Ending

2:18:31 Credits

2:25:46 Post Credits

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