ERKENNTNIS tut weh | Armored Core VI: Fires of Rubicon | 12
ARMORED CORE VI: FIRES OF RUBICON
Timeline:
Intro: 00:00
Unterirdische Erkundung - Abgrund 3 (Mission): 00:30
Boss Fight IA-C01: EPHEMERA: 05:14
ARENA Fights Rang S: 09:56
Redguns abfangen (Mission): 15:49
Vermessung von unbekanntem Gebiet (Mission): 23:31
Boss Fight V. IV Rusty: 27:04
ARMORED CORE VI: FIRES OF RUBICON Gameplay
ARMORED CORE VI: FIRES OF RUBICON Lets Play von Mac Mo
Entwickler: FromSoftware
Publisher: Bandai Namco Entertainment
Erscheinungsdatum: 25.August 2023
The gameplay in Armored Core VI emphasizes mecha-based vehicular combat. Players in this game take on the role of expert pilots in control of strong mechs known as Armored Cores. The huge flexibility for modification of these mechs with the use of various parts allows players to enhance and sharpen their capabilities.
The option for players to arm their mechs with a range of weaponry is a standout aspect of the game. One on each arm and two on the mech's back are available slots for these weapons. The players' broad arsenals grant users strategic freedom as they participate in combat.
The arena concept from the game's predecessors remains in place and appears through a "combat aptitude evaluation program." Players can put their talents to the test and compete with other players in this mode. The in-game currency, credits, is awarded to players that complete missions successfully. The amount of credits earned is influenced by the objectives achieved during these missions, with potential deductions for incomplete goals.
Armored Core VI did away the debt system from earlier games in the series, which caused players to lose money as tasks fail. This time, players have the ability to attempt missions as many times as they want with no concern for lost currency.
Offizielle Website: https://de.bandainamcoent.eu/armored-core/armored-core-vi-fires-of-rubicon
Hallo Freunde,
in dieser Folge von ARMORED CORE VI: FIRES OF RUBICON erreichen wir endlich das Ende des Abgrunds und überwinden die letzten Verteidigungsanlagen, namentlich den IA-C01: EPHEMERA.
Im Anschluss kümmern wir uns um die letzten Gegner in der ARENA, wir gehen RANG S an.
Dann kommt es wie es kommen muss, wir müssen uns für eine Seite entscheiden. Da mir das zunächst nicht bewusst war, habe ich einfach die nächste Mission angenommen, REDGUNS ABFANGEN. Dadurch haben wir uns auf die Seite von Arquebus gestellt...
Und in ihren Namen VERMESSEN wir nun UNBEKANNTES GEBIET, doch stellt sich uns ein alter Bekannter in einem BOSS FIGHT entgegen, unser "Kumpel" RUSTY ... meine Güte.
Gute Unterhaltung
#armoredcore #armoredcore6 #letsplay #fromsoftware #playstation5
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