Escaping Violent Flora on Skates | Cataclysm DDA Tutorial & Gameplay | #3

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How long can we last in this Roguelike survival game, Cataclysm: Dark Days Ahead?

➤Cataclysm DDA Launcher
https://www.reddit.com/r/cataclysmdda/comments/3yv7d7/cdda_game_launcher_automatic_updates_and_more/

➤Cataclysm DDA Website
https://cataclysmdda.org/

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➤About the Game
(From the website)

Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you the [heck] out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have…

Gameplay

As your game begins, you awaken with hazy memories of violence and terror from when the world suddenly unravelled around you. Now you need to explore your surroundings, and secure food, water and safety. After that, who knows? Long term survival will mean tapping abilities you haven’t used before, learning to survive in this new environment and developing new skills.

DDA has two kinds of inspirations, games and game elements that it emulates, and games and game elements that it avoids.

Games to emulate:

Ultima, especially Ultima III and IV.

The player-guided exploration of the Ultima games was groundbreaking, as was the insight that the game doesn’t have to be about defeating enemies and killing the big bad guy.

Fallout Series.

Surviving in a realistic setting while scavenging for resources as your dominant means of survival is the main contribution of Fallout to DDA. Special mention to Fallout Tactics for fusing many of the concepts from Fallout and X-com games.

X-Com 1 and 2.

Early X-Com games made deep and punishing tactical turn based combat interspersed with long-term character building a reality.

Dwarf Fortress

DF is an inspiration in many ways, it takes itself seriously without being too serious, it doesn’t suffer (much) from “chosen one syndrome”, it shows that investment in game world system verisimilitude pays off once it reaches completion, and that players have a taste for punishing and deep gameplay.

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