Ethan Plays: Retro City Rampage
Today, I will be playing Retro City Rampage! This is my first time playing it! :D Will I love it? Find out and enjoy!
Available on:
Xbox Live Arcade
PS3 and PSVita on Playstation Network
WiiU Store
3DS eShop
Steam
NOTE: This may not be a full playtrough. If you want me to do a playthrough, just tell me in the comments section!
Here is some history about it.
The concept for Retro City Rampage originally came from a homebrew project that began in 2002. In his spare time, game programmer Brian Provinciano constructed his own Nintendo Entertainment System development kit and set about remaking one of his favorite titles, Grand Theft Auto III, with 8-bit sprite graphics, under the codename of Grand Theftendo. At the 2011 Game Developers Conference, he revealed his methods, showing how, over several years, he built advanced software tools to help him overcome the limitations of Nintendo Entertainment System hardware, before eventually shifting development to the PC.[5]
At one point in the process, he started to add characters and locations from other games he enjoyed from his childhood. This ultimately inspired him to work on the project full-time, but instead of using scenarios from GTA III, he decided to create an entirely new game with original content in 2007, which would be released as a downloadable title for consoles. He used a real-time map editor to adjust and debug on the fly, and also integrated several suggestions from playtesters.
For most of the project, he had worked completely independently on the design, coding and art. Later in development, he hired a pixel artist to assist with the visual design of the game and went through revisions. He also brought in three renowned videogame composers, Leonard "FreakyDNA" Paul, Jake "Virt" Kaufman and Matt "Norrin Radd" Creamer, to create chiptune songs for the game's soundtrack. Provinciano stated that the game contains roughly two and a half hours of chiptune music. On February 22, 2012, the Retro City Rampage soundtrack was released on Bandcamp.[6]
The game pays tribute to many titles through its storytelling, levels and character abilities, such as Super Mario Bros., The Legend of Zelda, Mega Man, Contra, Bionic Commando, Metal Gear, Smash TV, and Teenage Mutant Ninja Turtles, among others. The game also pays tribute to "cheesy" one-liners, television shows and pop culture, as well as cameos including Phil Fish (creator of Fez), Billy Campbell, and Phil Guerrero (of YTV fame) with permission.
The game has received several updates since the original release polishing the game and adding features. The PC version specifically has been updated 15 times.
The game has sold around 100,000 copies. PS3 and PC versions made the most profit, 360 version the third most, and Wii came last with about 1,250 units sold.
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