EverQuest II - DX11 API Port Test (Beta) 2/2

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Published on ● Video Link: https://www.youtube.com/watch?v=pV_PPJkgTHk



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Part 2 of a short EQ2 DX11 test in EverQuest II. More gameplay in this one.

Locked the refresh and frames to 60; the GPU easily can push 140 - 260 but the camera then spins too fast and in a game like this I don't need 144 fps, anyway.

This is on 3440 x 1440p with i9 13900 KF with RTX 4090 and 64GB memory.

Note: reason for flora increase is it strains the CPU by magnitudes -- plus it looks pretty. *known issue with flora vanishing BTW* and generally happens on the island, specifically. Most other areas of the game are fine even with forced values of 3 or higher (which the average machine might struggle with, anyway, so the game only allows for much smaller clutter ranges by default.)

I would not expect the average user of EQ2 has these specs but the fact it appears to run DX11 without issue bodes well. I may do further testing but likely won't publish any more videos unless I encounter a problem.







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ArtieChuckles presently has 346 views for EverQuest II across 19 videos, with approximately 11 hours of EverQuest II video on his channel. This makes up 10.48% of the content that ArtieChuckles has uploaded to YouTube.