EVERSPACE Playthrough | Part 37

EVERSPACE Playthrough | Part 37

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Published on ● Video Link: https://www.youtube.com/watch?v=lUG3rPyR7Ho



Game:
Everspace (2016)
Category:
Let's Play
Duration: 36:37
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Welcome back to EVERSPACE! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is EVERSPACE?

EVERSPACE is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises.

Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell.

Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.

We won’t make EVERSPACE ultra hardcore and unforgiving. Rather, every time you die you will be able to improve your starting conditions for all the following runs. Permanently increase the capacity of your shields, install better engines, improve sensors, upgrade weapons, and attach armor plates – just to name a few.

Most ship upgrades will be directly visible, while some will have a huge visual impact, e.g. upgrading your wings will lead to an entirely different look.

You will be able to dig into the depths of the upgrade tree. Think of perks and upgrades that can change a lot of things – unlock new abilities and equipment, improve various stats and enable several other benefits that may change your play style.

Furthermore, every death will get you closer to revealing another fragment of the story being told. So dying is part of the progression.

Typically, due to the nature of the genre, rogue-likes don’t have a deep story. We think the genre is just perfect to tell a captivating story in a fresh, non-linear way that unfolds differently every time you pick up the game.

So we came up with an engaging plot that makes perfect sense for you to be re-born after every death and come back with a deeper knowledge of what is actually going on and, ultimately, solving the great puzzle. On this we have been working together with Falko Löffler who has been a successful story and game writer for adventure games for many years.

For us, fun and playability come first and have to fit the type of game. EVERSPACE will not be a space simulation. Arcady controls will test your skills and reflexes without the burden of crazy speeds up to 40,000 km/h, inertia, thrust and anti-thrust.

The controls will be intuitive and optimized for mouse and keyboard in the first place. We put a lot of effort into this and we firmly believe EVERSPACE™ has one of the best control schemes since Freelancer.

Gamepads and joysticks will be supported once the respective stretch goals are met, as it takes a lot of work. No matter what hardware you will be using, EVERSPACE™ will be easy to pick-up-and-play.

As regards physics, we had lots of fun in playing around with PhysX in UE4 and we will implement some cool gameplay features based on that: using mining lasers will enable you to slice up asteroids to extract valuable resources inside.

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