Final Fantasy XV Playthrough | Part 9

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Welcome back to Final Fantasy XV! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Final Fantasy XV?

Final Fantasy XV is an open world action role-playing game where players take control of main protagonist Noctis Lucis Caelum during his journey across the world of Eos.

While accompanied by his three companions Gladiolus, Ignis and Prompto, Noctis is the only character directly controlled by the player: he can navigate through simple movement, jump over small obstacles, sprint for a limited time, and perform context-based actions such as taking cover behind objects.

The kingdom of Lucis is a large connected landmass that can be explored on foot, by using the party's car "Regalia", or chocobos, recurring galliform birds in the Final Fantasy series. Both the Regalia and chosen Chocobos can be customised by the player, and Chocobos can join in battles if their connection to the characters is strong enough.

While Chocobos are controlled manually, the Regalia can be either manually or automatically controlled. The party can also fast-travel to areas unlocked on the world map. The Regalia must be refueled periodically at petrol stations.

In towns the party can visit, there are inns and hotels where they can stay, shops where items and equipment can be purchased with the in-game currency gil, and local tipsters, non-playable characters (NPCs) who provide information on quests, from main story missions to side quests.

Side quests are also available from individual NPCs found in towns. During some story sequences, dialogue choices appear for Noctis, with the selected option altering the response from NPCs. The game also contains two difficulty modes, with players being able to switch between the two.

The game uses an action-based real-time battle system, called the Active Cross Battle system. Instead of using a menu interface, the player selects commands directly mapped to buttons on the controller, such as "Attack", "Defend", and "Item".

Battles take place within the current environment rather than transitioning to a separate arena, and can range from open plains to enclosed building interiors. When approaching enemies, a threat meter appears on the top of the screen, growing in intensity the closer the party gets to the enemy.

When the party gets close and attacks or is detected, the battle begins. Running away from enemies and out of the combat zone in normal battles ends combat. During battle, each character has health points (HP), and Noctis also has magic points (MP). HP is depleted whenever a character is attacked, while Noctis's MP recovers over time when not in combat or when not using associated abilities such as warping or special weapon skills.

After each battle, characters earn experience points (EXP), but they do not automatically level up when a certain amount of EXP has been gathered. Instead, the party must go to safe zones called "Havens", namely rest sites like inns or campsites.

When the party rests at night, each character gains levels depending on the amount of EXP earned. If defeated in battle, all EXP gained up to that point since the last level up is permanently lost. Activities in the overworld earn the party Ability Points (AP).

AP is spent on the Ascension Grid, the game's leveling system, which is divided into skill trees called "Astralspheres". Each Astralsphere is sorted by type, being associated with magic, combat or passive abilities. Spending AP opens up nodes within the Astralsphere, which in turn grants access to further nodes which require higher amounts of AP to unlock.

Noctis' companions each have their own skills which themselves level up based on usage, and affect equipment. Noctis' fishing ability improves the more times he fishes and the better items he uses, which in turn spreads to his equipment. Gladiolus' Survival skills increase based on the distance the party has travelled in a day, which improves the quality of their equipment and items.

Ignis' cooking can be improved based on ingredients either purchased at shops or found in the wild, and his meals grant stat boosts to the party. Prompto takes photos during the party's journey, and the quality of his own skills increase over time.

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