Every construct 3 behaviour explained with examples in 15 minutes!
https://editor.construct.net/ is a powerful 2D engine with a quick learning curve. Behaviours allow for quick pockets of code to be applied to an object and do a lot of hard work for you. In todays video I will explained every behaviour and give an example of where you can use them
Video reuploaded due to my editor randomly exporting at a low quality on my last 10 videos.
1 - 00:23 - Jump thru
2 - 00:38 - No Save
3 - 01:09 - Persist
4 - 01:36 - Shadow Caster
5 - 02:04 - Solid
6 - 02:28 - Anchor
7 - 02:53 - Bound To Layout
8 - 03:22 - Destroy outside of layout
9 - 03:52 - Drag and drop
10 - 04:10 - Fade
11 - 04:25 - Flash
12 - 04:54 - Line of sight
13 - 05:30 - Pin
14 - 05:48 - Scroll to
15 - 06:16 - Timer
16 - 06:56 - Tween
17 - 07:35 - Wrap
18 - 07:53 - 8 Direction
19 - 08:34 - Bullet
20 - 09:02 - Car
21 - 09:24 - Custom
22 - 09:52 - Move to
23 - 10:13 - Orbit
24 - 10:34 - Pathfinder
25 - 11:00 - Psychics
26 - 11:37 - Platform
27 - 12:05 - Rotate
28 - 12:32 - Sine
29 - 13:50 - Tile movement
30 - 14:31 - Turret