Every Easing Animation in Project Arrhythmia (Details in Description)

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Published on ● Video Link: https://www.youtube.com/watch?v=VrSombgL1cw



Duration: 1:49
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Just a useful educational video on the animations used in level design. Just something I wanted to make, and spent a couple hours on this.

Animation Details:
Linear - Simple, straightforward movement!

Instant - No animation, it just appears!

Insine - The object starts moving smoothly, and stops instantly at its set position.

OutSine - The object has straightforward movement, and smoothly slows to a stop.

InOutSine - The object slowly and smoothly starts moving, and slowly and smoothly stops at its set position.

InElastic - Object 'stretches' back and forth, 'slingshotting' up to its set position and stops immediately.

OutElastic - Object shoots to its set position, 'stretching' back and forth into its set position.

InOutElastic - Object 'stretches' back and forth, slingshotting itself toward its set position, 'stretching' back and forth into place.

InBack - Object pulls back as if pulling back a slingshot, and flings itself into its set position.

OutBack - Object simply moves to and slightly past its set position, and pulls backward into it, like a reverse slingshot.

InOutBack - Object slingshots itself (pulling back and flinging itself) to its destination, slightly past its new position and pulls back into it.

InBounce - Object bounces and gains 'momentum' and bounces itself into its set position.

OutBounce - Like a ball hitting the floor and bouncing, object moves toward its position and 'bounces' into place.

InOutBounce - Object bounces and gain 'momentum' and bounces itself into its set position, 'bouncing' into place as well.

InQuad - Object moves slowly to its position, moving faster the closer it gets, suddenly stopping right on its position.

OutQuad - Object moves to its position, slowing its speed as it slides onto its set position.

InOutQuad - Object moves slowly to its position, normalizing its speed in between, then slowing down as it slowly slides into its set position.

InCirc - Similar to Quad, but it quickly moves into its set position, building up speed, then stopping immediately at its set position.

OutCirc - Object shoots toward its set position, suddenly losing speed and stopping at its position.

InOutCirc - Object builds up speeds as it moves, shoots out to its set position, then loses speed as it settles at its position.

InExpo - Similar to Circ, but it builds up speed much slower, and suddenly shoots out to its set position.

OutExpo - Immediately shoots out to its position, then SLIGHTLY slows into place.

InOutExpo - Object slowly builds up a small amount of speed, then suddenly shoots to its set position, slowing down immensely and stopping almost immediately after.