Everything you NEED to know about the Game Boy Hardware!
This time on #ProjectBokken, we settle on two game engines, putting aside the NES for now and focus on the #gameboy. Before we start developing, we take a closer look at the Game Boy itself; its hardware, its capabilities and its limitations. Is SoberDwarf going to playing with power with the original brick, digging into it with the pocket or Play it Loud with the Game Boy Color? Watch and find out!
Chapters:
00:00 - GameDev Word of the Day
01:31 - Intro
04:40 - What is a video game?
07:01 - What is a CPU?
08:32 - What is RAM?
09:01 - What is a GPU/PPU?
09:48 - Why is this important?
11:41 - A brief history of the Game Boy
16:08 - Talking about the Game Boy CPU!-
17:53 - Talking about the Game Boy PSG!
19:33 - Taking about the Game Boy PPU!
21:51 - Talking about the Game Boy Color(s)!
24:31 - Talking about the Game Boy Misc!
25:20 - Game Boy vs. the NES
26:35 - Aren't we forgetting something?
28:05 - The Game Boy Screen
32:02 - Analyzing our choices
35:17 - Making a decision
36:39 - Next time...
37:08 - Outro