Evil Dead: The Game / Discussion: Class Descriptions for Newbs
Good Evening Ghost Beaters,
In this video I wanted to highlight the in-game class descriptions and interpret them for new players based on my experience. From my point of view, the game starts you off with a tank n spank gold standard of OG tabletop roleplay, and you innovate from there. But always, the very good option of collapsing into formation should be something every random team can do when the going gets tough, if not from the very start of the game.
I know many new players miss these tabs and compare the battle royale feel of randomized loot to indicate a free for all, but given auras and group healing, it is a design intent for survivor teams to support one another.
Also note that in the latest patch, it feels like early game possession blitzing feels somewhat stronger, almost as if to punish teams with a first instinct to run off in different directions.
Good luck and thanks for watching.
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