Evolution of Realms Of Arkania (1992 - 2018) by Attic / Sir-Tech - dungeon crawler RPG Amiga DOS
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0:00 Realms of Arkania: Blade of Destiny - 1992
9:00 Realms of Arkania: Star Trail - 1994
18:00 Realms of Arkania: Shadows over Riva - 1996
27:10 Realms of Arkania: Blade of Destiny Revised Edition - 2013 [Remake]
36:00 Realms of Arkania: Star Trail - 2017 [Remake]
More about Realms Of Arkania (from Wikipedia):
Realms of Arkania: Blade of Destiny is a role-playing video game developed by Attic Entertainment Software. It was the first game based on the German pen & paper RPG system The Dark Eye by Schmidt Spiele. The original German version of the game (German title: Das Schwarze Auge: Die Schicksalsklinge) was released in 1992. Due to its success it was translated to English and released by Sir-Tech in 1993.
Realms of Arkania: Blade of Destiny is a classical 3D party role-playing video game that has up to six characters (plus an optional NPC that may be recruited) moving through 3D towns and dungeons. Travels between those 3D levels were simulated by showing a path on a regional 2D map. The game generally uses the same pseudo-3D-engine as Attic's 1991 game Spirit of Adventure, utilizing an increased resolution for the 3D part of the screen. The game also borrowed ideas from Eye of the Beholder (the inventory user interface) and Might and Magic III: Isles of Terra (the main screen user interface layout). The game did not feature NPC/monster sprites in the 3D view (a shortcoming that can be found in the entire Northlands Trilogy) that were already introduced by the first 3D real-time action role-playing video game - Dungeon Master - in 1987. Instead of visualizing fights in the 3D view, the game switched to the isometric perspective for a unique turn-based tactical combat simulation.
Blade of Destiny was the first game in the Northlands Trilogy, it was followed by Realms of Arkania: Star Trail, and Realms of Arkania: Shadows over Riva. As a feature players could save the game after beating it, this allowed the players to import their characters into any of the sequels.
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