Evolution of Zak McKracken and the Alien Mindbenders (1988 - 2021) by LucasArts - comparison history

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0:00 Zak McKracken and the Alien Mindbenders - 1988 [C64]
10:00 Zak McKracken and the Alien Mindbenders - 1988 [DOS - EGA]
20:00 Zak McKracken and the Alien Mindbenders - 1988 [Amiga, Atari ST]
30:00 Zak McKracken and the Alien Mindbenders - 1989 [DOS - Enhanced]
40:00 Zak McKracken and the Alien Mindbenders - 1990 [FM Towns - Japan]
50:00 The New Adventures of Zak McKracken - 2002 [fan made]
1:00:00 Zak McKracken: Between Time and Space - 2008 [fan made - German]
1:04:30 Zak McKracken and the Alien Mindbenders - 2015 [re-release]
1:20:00 Zak McKracken: Between Time and Space - 2015 [fan made - directors cut]
1:30:00 Zak McKracken Goes Looking For Hot Coffee - 2019 [fan made]
1:40:00 The Pixel Has You - 2020 [fan made]
1:50:00 Zak McKracken: A Mansion, a Meteor and Alien Mindbenders - 2020 [fan made]
2:00:00 Zak McKracken and the Invasion of the Alien Mindbenders - 2021 [fan made - arcade style]

More about Zak McKracken and the Alien Mindbenders (from Wikipedia):

Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer.

Like Maniac Mansion, it was developed for the Commodore 64 and later released in 1988 for that system and DOS.

The story is set in 1997, nine years after the game's production. The plot follows Zak, a writer for the National Inquisitor, a tabloid newspaper; Annie Larris, a freelance scientist; and Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious alien Caponians (who have taken over "The Phone Company", an amalgamation of various telecommunication companies around the world) from slowly reducing the intelligence of everybody on Earth by emitting a 60 Hz "hum" from their "Mind Bending Machine". The Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians (the "Skolarian Device"), which needs reassembly and start-up, but the parts are spread all over Earth and Mars.

Zak McKracken and the Alien Mindbenders was developed and published by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. Like Maniac Mansion, Zak McKracken was initially developed for the Commodore 64 and ported later to other systems. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer. Fox consulted with New Age writer David Spangler for the game materials. The game was originally meant to be more serious, resembling the Indiana Jones series, but Ron Gilbert persuaded David Fox to increase the humorous aspects of the game. The game was consequently heavily inspired by many popular theories about aliens, ancient astronauts, and mysterious civilizations. The many places visited in the game are common hotspots for these ideas, such as the pyramids of Egypt and Mexico, Lima, Stonehenge, the Bermuda Triangle, and the Face on Mars. The Skolarians are based on the Greys alien, while the Caponians (a name derived from "Al Capone") are primarily based on the Men in Black, with their Cadillac-shaped spaceship and Elvis-themed leader (nicknamed "The King"). The Caponians also have heads shaped like Easter Island's Moai statues.

Zak McKracken was originally released in October 1988, for the C64, self-published by Lucasfilm Games. A port to IBM PC (DOS) followed in the same year. In 1989, the game was ported to the Amiga and Atari ST. A DOS version with enhanced graphics was also released.

The Japanese version of the game was released in 1990 under the title Zak McKracken (Japanese: ザックマックラッケン Zakkumakkurakken); for the Japanese Fujitsu FM Towns computer. Produced by Douglas Crockford, it came on CD-ROM with 256-color graphics and a remastered sampled audio soundtrack. It is playable in both English and Japanese. When this version is played in Japanese, the sprites' eyes are replaced with anime eyes. The box art was redrawn for the Japanese market by artist Yuzuki Hikaru (弓月光), otherwise known as Nishimura Tsukasa (西村司).

Re-release
In March 2015, Zak McKracken was re-released on the digital distribution platform gog.com after years of non-availability. The GOG.com release marked the first time the 256-color version of the game had been made officially available outside Japan.




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