Examining Roguelike Design | Game Design Lecture Series

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For this lecture, we focused on the rise of roguelike design and tried to put a valid definition up for all the varieties of design.

1:11 -- What is a Roguelike
6:25 -- What is a Roguelite
13:23 -- Soulslike Design
18:04 -- Procedural Generation
28:38 -- Understanding Variance
36:40 -- Hard and Soft Randomization
55:06 -- Persistence
1:05:00 -- Defining Rogues
1:10:16 -- Conclusion
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Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




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