Example of high poly sculpt in Blender to low poly PBR mobile in Unity

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Published on ● Video Link: https://www.youtube.com/watch?v=QIczKZtMrUY



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I created meshes and materials in blender in high poly to act as the base for stylized PBR low poly game objects implemented by texture bakes high poly to low poly, and custom shaders that support PBR while adding extra fresnel for stylized effect. Objects include ice cream, macarons, cinnamon sticks, toasted marshmallows, frosting, and chocolate kisses.







Tags:
Asset development
Custom shaders
Unity Mobile
Textures
Game dev
materials