Fur in Mobile with Blender and Unity
This is a quick video showing how I was able to bake fur particles to diffuse using UV Shape add-on for Blender and then use that texture data combined with a custom written shader to pull off vertex shelled fur in mobile.
Fur to diffuse tutorial I used: https://blender.stackexchange.com/questions/66658/bake-hair-particle-system-to-textured-low-poly-mesh
UV Shape (now called Blender Surface Follow) :
https://github.com/the3dadvantage/BlenderSurfaceFollow
Fur shader development resources:
https://www.youtube.com/watch?v=yFHbWUiIi1E&t=33s&ab_channel=ShadersLaboratory
http://sorumi.xyz/posts/unity-fur-shader/
Music creds:
Life of Riley by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400054
Artist: http://incompetech.com/

