Fur in Mobile with Blender and Unity

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Published on ● Video Link: https://www.youtube.com/watch?v=G_Rf9NlF0Fc



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This is a quick video showing how I was able to bake fur particles to diffuse using UV Shape add-on for Blender and then use that texture data combined with a custom written shader to pull off vertex shelled fur in mobile.

Fur to diffuse tutorial I used: https://blender.stackexchange.com/questions/66658/bake-hair-particle-system-to-textured-low-poly-mesh

UV Shape (now called Blender Surface Follow) :
https://github.com/the3dadvantage/BlenderSurfaceFollow

Fur shader development resources:
https://www.youtube.com/watch?v=yFHbWUiIi1E&t=33s&ab_channel=ShadersLaboratory

http://sorumi.xyz/posts/unity-fur-shader/

Music creds:
Life of Riley by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/

Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400054

Artist: http://incompetech.com/







Tags:
Asset development
Custom shaders
Unity Mobile
Textures
Game dev
materials