How to: Mass Effect LE to OT (or vice versa) Texture conversion in Blender
**For soothing time-lapse entertainment skip to 18 minutes in.**
This video shows the process I am using to help out with the upcoming ALOT update which will feature porting of Mass Effect Legendary textures to the original Mass Effect. It shows how to setup the LE mesh, OT mesh, and OT to be remapped mesh, how to load the textures and setup materials, and then the UV mapping itself and then towards the end how to bake from one mesh to the other all In Blender. It should be useful for anyone interested and a little masochistic. Hopefully with it, people will be able to copy what I am doing in the future and for the other games too etc...
First song info:
The Life and Death of a Certain K. Zabriskie, Patriarch by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Source: http://chriszabriskie.com/vendaface/
Artist: http://chriszabriskie.com/
0:00 Blender and Asset Setup
18:04 Soothing Time-lapse
23:02 How to Bake
27:08 Attempted to fix small error
28:46 As good as I'm going to get it
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